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Pros:- Interesting classes and abilities- Fun to play while in a guild - Guilds level up like characters - Public Quests - Grouping is fairly easy due to the system they use- Tome of Knowledge is cool- Patches and updates are common- Can level up from PvE or PvP since you can XP from killing players- Lots of lore- Lots of events: holiday events and the sortCons:- Pay per month- Mediocre music - this is coming from someone who greatly enjoys soundtracks from games.- Population imbalance: Most people play destruction- Class imbalance: If you compare order classes to their destruction counterparts, order mirrors are generally superior. To solve this, Mythic simply capped the # of people allowed in a fortress, which results in people being teleported out of the battle.- City raids were greatly dissapointed. For example, the bright wizard and sorcer are supposed to be mirrors of each other, yet bright wizard is greatly overpowered.- No large PvE encounters. Dungeons are 6 man at the max.- Laggy servers, especially in fortress battles. Was a PvE encounter and there were zero order players - Destruction and Order purposely avoid eachother often in PvP in order to grind renown by killing PvE targets.- Tons of CC- Rather than fix current problems, Mythic often just added new content- Crafting is very poor and underdeveloped- Obtaining items VIA PvP is very difficult compared to PvE. If you want the best stuff, you will have to PvE, despite this game being marketed to PvP playersOverall, I would recommend this game if you have a guild or a group of friends to play with, if not, I wouldn't.
The endless trial offers the ability to play tier one completely free for as long as you like. As most know this mark has not been met. Warhammer Online launched with the intention of reaching over a Million Subscribers. That is not bad at all for a game with four tiers.The game is great fun and the next update looks to be even better. However the issues that hurt the games launched have been fixed. Anyone with a day to spare should download the endless trial. The previous reviewer before me mentioned that the imbalance to factions was their reason for quitting. I suggest trying the game now that the next update, coming out very soon, includes a system for balancing out factions with the dogs of war system.
After playing it for a year, having left once and come back, I am reluctantly leaving it again. I believe the problem is self perpetuating because new players and existing Order players will start Destruction characters to be on the winning side, making the imbalances worse. I had high hopes for Warhammer. Although I don't know the actual numbers, the Order players are so outnumbered that they have practically no chance of winning in the core "open RvR", PvP fighting. This is a serious flaw in what could have been a very good game. The problem that Warhammer has been unable to resolve is player number imbalances on the servers. Most of the time, Order will try to get a warband going for PvP, and will immediately be run over by Destruction warbands with twice as many players.
If the trend continues, and it does appear to be getting worse, soon all the players will be on one side only. The ideas in it are very good, and this game could have been a killer. I've played a Destruction character also, and it got boring fast also when there is no opposition. I've played on two servers and they both have the same problem, way more players playing the Destruction "bad guys" than playing for Order. Two nights this week I was unable to find any open RvR action because all the Order player had simply left. Good PvP combat should depend on teamwork and skill, not just having more fighters than the other side. As it is, there is little enjoyment and a lot of frustration.
And for the framerate, the graphics looked terrible. Many things they promised: massive RvR, city sieges, keep sieges, etc failed horribly due to a lacking game engine that couldn't support more than 20 people on the screen without major lag and framerate drop. There was nothing new about the quest system, which they also promised would be revamped. They're basically stuck on top of a really crappy base.Even with the technical aspects aside, this game failed in class balance.another promise that wasn't delivered. For me, it was the ridiculously terrible engine. Of course, this was exacerbated by the fact that the crafting system was an afterthought.
You were left stuck in areas with no quests and too low of a level for the next chapter. You never controlled your character, you were controlling an interface to your character. There were countless videos from developers/promoters/paul barnett & co saying questing would not be a grind and it was never just 'go kill x somethings' or 'go find x.' All lies. This happened on every system of every spec. But at some point, they made you grind them over and over to max out the rewards.and past the first couple tiers, you were grinding them solo and they no longer became public, or fun.Truly the best thing WAR invented was The Tome of Knowledge. No, it wasn't hard to figure out, it was just not at all intuitive. The spell animations never matched up with what was actually happening, thus ruining the immersion. And a few weeks into launch they reduced the XP for quest turn-ins, but didn't add any new quests, so there were not enough quests to level up properly.
A tiered system promotes no exploration and no long story/quest arcs. No disrespect to the developers and artists that worked on WAR, but it was a horrendous piece of work.So they pushed the game back a year to fine-tune and polish it. Whoever came up with that was awesome.Unfortunately, that's where the good things stopped.I wanted this game to succeed. Period.This is the root of the problem because as they kept piling on more and more content, the engine became increasingly harder to change.
I'm fine with grinding, but I came in expecting, and more importantly, promised, otherwise.Also, it is a really bad idea when death has absolutely no consequence and basically becomes a device for traveling. While the concept was solid, the implementation made it unusable. Sure, you can go and manually enable AA and all the goodies on your video card, but the jagged turd just turned into a smooth turd. It's not like they had to reinvent something.I'm sure there's a lot more wrong with this game, but I've tried to erase whatever I could remember of it from my mind.
Bad art is bad no matter how crisp it looks.In addition to the terrible graphics and framerate, the engine contributed to an unplayable combat system. Everything you did and everything you saw was all confined into a neatly organized book. Also the Tier system looks okay on paper, but in an MMO, it makes progression EXTREMELY linear. In the lower tiers, everyone participated and it was fun. Tiers 3 and 4 were the grinds of all grinds. There was a lag between every button press, so it felt awkward.
Sigh.That basically sums up WAR. Because gold was worth nothing, there is no economy. Well, that didn't help at all.But let's start with the good things.First of all, public quests started out as an amazing idea. Speaking of worth, gold is worth nothing in this game. That's just bad design for an MMO where your persistent character should be worth something to you. Anyone that thinks Bright Wizards were not more overpowered than Sorcs were lying to themselves, or playing a BW.
Epic fail on many fronts. Every class had a mirror that was nearly identical, but they even failed to balance that correctly. I pre-ordered it, I made several of my friends pre-order it.then I had to apologize for it :(So what was the major flaw. It's just bad design.Crafting has been done in other games and done well, so there's no excuse. No other game feels like that. Don't be fooled, there weren't 20 classes.
Nothing of value could be crafted, and the crafting system itself was overly complicated with no payoff. Other games will grab the good bits and do it better.
Guess what. it isn't you can start PvP right off the bat, no grind and if you so choose you dont even have to touch PvE at all, as you can level in PvP as well.Ok it's been a year what now what then.1. and i am a mythic loyalist despite their many many many faults). RvR and PvP has change drasticaly making it run smoother and quicker. Customization is getting much better.
Same skills diferent names and apearance. dont worry though they aren't one time only things. Entire zones and classes have been added. Well they finaly fixed it. end game. much much better.3. wow has been out for years. Revamped: The game is being revamped based on player, not developer but player feedback.
I won't sit here and tell you it's the perfect game because it's not but i will tell you whats wrong has been wrong and whats been fixed and is being fixed now or in the future.---------------------------------------------First thing, i've been on WAR for over a year now and i am dead sick of people comparing it to WoW. or at least lessened till they find a more permanent fix.----------------------In End Note. 4. They have had more content added, not just simple oh hey here's a new quest or armor piece but an entire expansion worth. now the live events are more frequent and more varied. and rumors abound about another graphics update.2.
some stuff easy some hard.3. the server was maxed on pop, and yet you could hardly find anyone. It's free. Population issues are next to mute now. Ok i am going to review this game not just on a current quick play. And i expect new races even in the next year or. leveling is much smoother like it was meant to be.2. And they are fairly minor bugs that hardly effect gameplay.
It is NOT WoW get over it. (as long as they don't let EA rush them anymore). end game was lacking and what was with the repetitiveness.1. but same skills essentialy. as of right now WAR is aiming at making their expansions free, they have considered making a pay for expansion maybe (i stress maybe) somewhere down the road but likely keep it at free.
they fixed it. At 1 year WAR has more content and fewer bugs than WoW. 1. no more wasting 24 hours to take a capitol city. the end game has been revamped so much.
the graphics are much much better than they were in clossed beta and early game. I know. Also crowd control is finaly being fixed and is no longer the mass spam nest it has been. that is no longer the case. they have been more willing to tell us the players stuff straitforward with less beating around the proverbial bush. It will be harder to get, have more requirements to trigger, and will be more limited class wise (most classes will lose most of their crowd control, tanks will gain crowd control making them better at their job).Leveling and costomization did suck. Not to mention i see bugs vanish every couple of weeks as they get fixed.2.
It is PvP primarily not PvE primary. multiple expansions and time to fix stuff. Graphics have been ironed out more solidly so there is far less lag. And they listen to the players much more than before. the game is tremendously much better than it was. I did dock a star due to the bugs and such we still have but with the fixes going through right now and as fast as they are working i know this game can pick itself back up.
I never log on and find things feal dead. (hopefully not) two years.3. i hear people quit due to crappy graphics. so dont bother grinding for PvE and then complaining it's a grind fest. looks promising to me but most people have gotten so used to zombifying to an old game that has been in the market for years they are to impatient to wait for a new game to fix itself thus slowing down the fixing process when everyone impatiently leaves thus preventing the compony from having enough money to support all of its employies.2.
I'll go in depth as much as i can so bear with me please.I will be the first to say this game has had many issues and has been fighting an uphill battle on a hill made of ice. Ok there are still bugs but they aren't all the same they are new bugs from new content. thankfully much of it has been fixed and more is coming, very soon. They merged most of the servers into i believe 7 servers, and raised the pop cap tramendously. It is also promissing to note that another major compony is jumpin on the wagon and depending on how they handle things we may see things spead up as well on the game. lots of RvR and PvP, or PvE its amazing.4. The bugs are so much less than they once were. Revamped: Major complaint was class balance.
WAR has been out barely a year. Before it was sad. They have had serious issues with bugs, balance and grinding, among other things. now things are easier so you can access more of the end game content, and more end game contect has been added (for example an entire continent of new stuff)Ok the bugs, population and the graphics.1. This is gonna be fixed in the next month. much much better. They plan to bring them back.4. i stayed none the less (largly due to i beat GW and GW2 isnt out yet.
most of them are hardly even noticable much less effecting your play. can't wait to see what happens in the next year after the last years performance. Even the repetetiveness as fallen down.
There are more trophies, armor sets (and more armor set design variation), and even mounts. granted some are a little harder to get than others but that's how it should be. Compare WoW at 1 year to WAR at one year.
I would also like to note that they are under new management now, and the new management so far is much smarter. They are putting through a major patch that will make the classes on order and destro sides mirror eachother more closely like they were meant to. Ok if you are playing PvE and you were so sick of hitting that brick wall at one tier or another.
Server stabability can get 50/50 right after a major update to the game but usualy gets fixed in 1-2 weeks. Looks promissing.
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